Dromenon is a turn-based tactics game, which is played one-on-one in online or local multiplayer – neither the army’s members nor the battlefield are predictable.
My role in this student project was to implement the gameplay mechanics. This includes the movement and attack mechanics, the numerous and diverse factions and units with all their various active and passive effects as well as the visual feedback for said features. To provide the possibility of online battles, we used a custom RPC implementation for the communication between both players.
The vast amount of varying units and effects required an easily extendable system. Therefore we developed a system based on various generic effects, differing in their underlying mechanics, e.g. dealing damage, moving units, spawning units, area effects, etc.. The details of the specific effects – how much damage they deal, how long they last, etc. – were loaded from a Google spreadsheet. This enabled our game designers to playtest and balance Dromenon in a simple and fast manner, without the need of working in the Unity editor.
Dromenon is a student project that was developed over the course of two semesters. It was showcased at DreamHack Atlanta 2019 and was live pitch finalist at SUBOTRON 2018 in the student project category.