Delivery Duel is a fast-paced 3D local-multiplayer game in which up to 4 players compete to find out who steers the fastest delivery service in the city.
With Delivery Duel I had my first experiences with the Unity editor and developing a game in very limited time. The challenge for this student project was to develop a game over the course of only one week in a team of three. Because of the time constraints we aimed for a simple game design, where the core mechanics could be implemented in only one day, so we would consequently have relatively much time to test, polish and add additional features.
Apart from game design I was responsible for the sound implementation, as well as designing and implementing parts of the gameplay and user interface. Since we didn’t have any artists in our team I was also in charge of the look and feel of the game. Therefore I obtained and created necessary assets such as icons, textures and sounds based on public resources.